Game development across browser, Godot, and card game platforms. The arcade.
Games is the most technically diverse domain. It spans browser-based HTML5 games, a full Godot 4.4 project (Fossil Island), card game systems, and a virtual economy (ClaudeBux). Each sub-area has its own technical stack but shares infrastructure through the admin system.
The Godot subsystem is the most ambitious piece — five dedicated roles (core, gameplay, UI, world, assets) collaborate on Fossil Island, a collecting/exploration game. The challenge: parallel agents building subsystems whose APIs can drift. Memory tracking key here: internal API contracts are stored in the knowledge base so different sessions can't silently break each other.
| Project | Stack | Status |
|---|---|---|
| Fossil Island | Godot 4.4.1, GDScript | In progress — 76 files, fixing parse errors |
| ClaudeBux | Browser, HTML/JS | Virtual economy system |
| Card Games | Browser, Canvas | Multiple game types implemented |
| Sound Toys | Web Audio API, Tone.js | Live at sound-toy-deploy.pages.dev |