11 roles spanning browser games, Godot, economy systems, and audio toys.
| Role | Function | DB |
|---|---|---|
| claudebux | Virtual economy and currency system. Manages the in-system economy that connects game rewards to other domains. | 320K |
| clossil | Fossil collection game mechanics. Discovery, cataloging, rarity systems. | 68K |
| claudeborn | Character creation and RPG systems. Stats, classes, progression. | 80K |
| claudexus | Game hub and launcher. Central portal for all game projects. | 48K |
| tilesetter | Tilemap and level design tools. Grid-based map editing. | 48K |
Five specialized roles collaborate on Fossil Island. Each owns a vertical slice of the engine.
| Role | Function | DB |
|---|---|---|
| godot-core | Engine core systems. Scene management, autoloads, signal bus. | 28K |
| godot-gameplay | Gameplay mechanics. Digging, collecting, crafting, recipes. | 52K |
| godot-ui | UI systems. HUD, menus, inventory display, journal. | 48K |
| godot-world | World building. Terrain, biomes, dig sites, exploration. | 44K |
| godot-assets | Asset pipeline. Sprites, textures, audio, import settings. | 44K |
| claudot | Godot integration layer. Bridges Claude tooling with Godot editor. | 64K |
ingredients/requires/count — CraftingSystem drifted to cost/station/result_count. The fix: memory layer stores API contracts so different sessions can't silently break each other.