Browser & Economy

RoleFunctionDB
claudebux Virtual economy and currency system. Manages the in-system economy that connects game rewards to other domains. 320K
clossil Fossil collection game mechanics. Discovery, cataloging, rarity systems. 68K
claudeborn Character creation and RPG systems. Stats, classes, progression. 80K
claudexus Game hub and launcher. Central portal for all game projects. 48K
tilesetter Tilemap and level design tools. Grid-based map editing. 48K

Godot Subsystems

Five specialized roles collaborate on Fossil Island. Each owns a vertical slice of the engine.

RoleFunctionDB
godot-core Engine core systems. Scene management, autoloads, signal bus. 28K
godot-gameplay Gameplay mechanics. Digging, collecting, crafting, recipes. 52K
godot-ui UI systems. HUD, menus, inventory display, journal. 48K
godot-world World building. Terrain, biomes, dig sites, exploration. 44K
godot-assets Asset pipeline. Sprites, textures, audio, import settings. 44K
claudot Godot integration layer. Bridges Claude tooling with Godot editor. 64K

Known Challenges

When parallel agents build subsystems, internal API keys can drift. RecipeDB uses ingredients/requires/count — CraftingSystem drifted to cost/station/result_count. The fix: memory layer stores API contracts so different sessions can't silently break each other.
Lesson learned, Fossil Island development